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Epic #1: Create a set of prefabs in a hierarchy for testing

Create prefabs for the following:

ship parts (with at least 2 parts having a function such as thruster or a sound FX emitting horn)
completed ships from those parts (where the ship can fly via the thrusters, as controlled by the player)
avatar with core movement (WASD) and interaction with the ship such as getting in and out of the ship
camera for the ship
camera for the avatar movement
  • Benefit #1: we have a single, per project stored, diff-able, scriptable object which drives the config of the whole game, simplifying the developer changing their decisions later.