Digital Dragon Slayers


Where are the dragons?

As an artist and a programmer, I want to create things that I can share with others which they can use to create even bigger things.

But when looking for good maps across the unchartered waters of creating technology and art and that others will depend on, the map simply says "here be dragons".

At Digital Dragon Slayers, we are getting together people with ideas and skills to build a platform, editor tools, and assets to slay the kinds of challenges that arise when you try to combine art, technology best practices, and good business sense to ship games.

As of writing, the club is small, but we are recruiting:

Mark McCorkleMark McCorkle


🗻Portfolio of Most Recent Projects


As I work on various projects and review various assets, I will capture as much of what I'm doing as I believe will be interesting and post it here.

If you have a subject that you'd like a deep dive into, or if you'd like me to review a particular asset on the asset store, feel free to email me with your request.


2023 Game Engine Evaluations (for Reasons)
Sep 22, 2023 3:32 PM
Space Engineers: Whiskey’23 Server Open Testing
May 12, 2023 1:13 PM
Gestalt Asset System (Teaser)
Jan 14, 2021 2:01 PM
Untitled Guns and Drones: Retrospective
Sep 9, 2020 3:30 PM
Luna Nova: Battle Simulator: Retrospective
Sep 4, 2020 12:25 AM
Unity Render Pipeline Learning
Sep 2, 2020 7:12 PM
Sci-Fi Top Down 2.1 Prototype: Retrospective
Sep 2, 2020 6:53 PM
Standups in a Startup
Sep 2, 2020 4:39 PM
Music Portfolio
Aug 6, 2020 4:21 PM
Dungeon Siege UI/UX and Core Game Mechanic Analysis
Apr 22, 2020 6:05 PM
Asset Review: Aura 2 - Volumetric Lighting & Fog
Asset Review
Oct 23, 2019 7:02 PM