Dungeon Siege is a top down, 3d. I am doing an analysis on the keyboard and mouse input, as well a the UI/UX used to manage the RPG elements for both a single player and your party.
Camera and Character Movement Controller
Left click on empty ground to move, attack, or interact with the item under cursor.
Camera can be zoomed in and out with + and - and mouse wheel.
You can orbit the camera around the selected character or party members via holding middle mouse button and moving the mouse.
You can pan and tilt the camera
Select party members with F1, f2, f3, etc.
W key to show/hide full weapon slot selection
You start as a single player with an inventory and 4 ability slots with most of the screen taken up by the 3d world. You can select any of the items in the slots of 1, 2, 3, 4 with those keys.
When you have a party it is useful to use Ctrl-1, ctrl-2, etc to set groups of "Favorites" for your party's item slots. In my screenshot above, I've set "Group 1" to be:
- item 1 (melee weapon) for my first three tanks
- item 3 (fire combat spell) for my 4th character
- and item 4 (healing spell) for my 5th.
This means that during regular movement and combat, this is the default items and skills that each of my characters will do without me having to ask them to do so.
This is with the full party UI control extended. The three triangle arrow button to the far right lets you collapse it again. The three triangle button to the bottom lets you close the whole party command UI. This is their "Restore" and "minimize" UI language.
UI Hints on RPG Growth
Inventory, RPG, and Magic UI
You can expect a single player's UI to reveal their RPG stats, the rag doll with equipped armor, inventory, and magic book setup Notice the green highlight on my active character.