For the player assigned keys, do we want a key to be able to be set for each thruster, or just backward, forward, left, and right? @Untitled
This is the current rough menu prefab, with the buttons, the white blocks on the right, changing dynamically to match what the current keybind for that command is. These buttons are also selectable to allow the user to select and change the keybind at will.
One issue I've come across in this is that for some reason we are able to scroll through the buttons with W and S and select with Space, which can cause some issues when setting keys. Figured it out, on the button game object, there is a Navigation dropdown until the Button menu and I set it to None so that it couldn't be cycled through with keys.
I have avoided working on the DragAndDropThruster scene as the two object thruster that we originally made was not playing well with the tutorial linked below, instead shall get with @Untitled and get the finished tutorial merged in, which on my setup still doesn't play nice even with blender installed.
I'm imagining a "prefab" like the Space Engineer's in game block of the Ion thruster.