Multiplayer Top-Down Shooter Template (From HEAVYART)

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this should cover everything that I as a developer would need from an asset. Plus all of the top value aspects proposed by an asset.
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Publisher: HEAVYART ([Link)](Raphael Ernaelsten) "TODO"

Unity Forum Name: TODO Twitter

Overview:

NOTES NOTES NOTES....

Core concepts:

  • A top down multiplayer template using Unity’s own Netcode for GameObjects

Links

Link to Documentation

Link to Changelog

Unity Version Support Matrix:

  • Minimal target support: 2017.2
  • Most recently submitted with 2017.4.33
  • Tested with:
    • 2019.1.7f1 (OSX Catalina Beta) <Metal> on Radeon Pro 555 (with Intel HD 630 )
    • 2019.1.14f1 (Windows 10) Nvidia 980

Sample Scenes and Examples

Test Number 1

  • Notes with version of asset and unity version + settings, my os, and my hardware

GIFS....

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with the names to find scene and prefabs made obvious

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Keeping in mind that these gifs can't possibly showcase how good this looks live.

A single frame jpg without all the gif artifacts:

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Integrations:

  • Gaia
  • Amplify Shader Editor
  • Bolt - Visual Scripting

Support:

Caveats:

  • WARNINGS from the AUTHOR and things I ran into

Minimum Viable Game

My idea for a MVG from this ASSET

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Another view from the game

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Player using point and click to move to avoid the spotlight as it rotates around searching for the player.

MVG Features:

  1. character 3d rigged and animated model with states and locomotion for:
    • walk, run, crouch, jump, push, pull
    • click to walk
  2. when an npc light "sees" you, a countdown begins via some type of ray cast sight detection from npc
    • If countdown hits zero, you are discovered and the map is restarted
  3. push / pull mechanic for dynamic blocks to build bridges or protect you from the gaze of enemy
  4. at least one puzzle map with simple geometry
  5. Camera: isometric view with click to move controls