this should cover everything that I as a developer would need from an asset.
Plus all of the top value aspects proposed by an asset.
Publisher: HEAVYART ([Link)](Raphael Ernaelsten) "TODO"
Unity Forum Name: TODO Twitter
Overview:
NOTES NOTES NOTES....
Core concepts:
- A top down multiplayer template using Unity’s own Netcode for GameObjects
Links
Unity Version Support Matrix:
- Minimal target support: 2017.2
- Most recently submitted with 2017.4.33
- Tested with:
- 2019.1.7f1 (OSX Catalina Beta) <Metal> on Radeon Pro 555 (with Intel HD 630 )
- 2019.1.14f1 (Windows 10) Nvidia 980
Sample Scenes and Examples
Test Number 1
- Notes with version of asset and unity version + settings, my os, and my hardware
GIFS....
with the names to find scene and prefabs made obvious
Keeping in mind that these gifs can't possibly showcase how good this looks live.
A single frame jpg without all the gif artifacts:
Integrations:
- Gaia
- Amplify Shader Editor
- Bolt - Visual Scripting
Support:
- Docs in PDF: https://drive.google.com/file/d/1x48tcAOcwnW7KKVZrAUy_ezIfvxXWbSh/view
- Support email: aura@raphick.be
- Unity forum thread: https://forum.unity.com/threads/aura-2-volumetric-lighting-fog.636229/
- Author is "raphick" there
- Discord server: https://discordapp.com/invite/9Upuey2
Caveats:
- WARNINGS from the AUTHOR and things I ran into
Minimum Viable Game
My idea for a MVG from this ASSET
Another view from the game
Player using point and click to move to avoid the spotlight as it rotates around searching for the player.
MVG Features:
- character 3d rigged and animated model with states and locomotion for:
- walk, run, crouch, jump, push, pull
- click to walk
- when an npc light "sees" you, a countdown begins via some type of ray cast sight detection from npc
- If countdown hits zero, you are discovered and the map is restarted
- push / pull mechanic for dynamic blocks to build bridges or protect you from the gaze of enemy
- at least one puzzle map with simple geometry
- Camera: isometric view with click to move controls