This page contains a mix of mockups, screenshots, and gifs, generally with short notes explaining what is going on and where to get more information. Each of these projects was either completely done by Mark@DigitalDragonSlayers.com or he was the lead and main contributor for the project.
Untitled Guns and Drones Game
Check out the full review here:
Sci-Fi Top Down Prototype
Check out the full retrospective on this prototype over at
Luna Nova: Battle Simulator
For the full project details — see the
I was working on this game back in the Unity 4.x days in my free time but was not able to complete my game design before the framework was deprecated and removed from the asset store. Through an early build, I am able to recover some of the look and feel of the "Asteroids" like game components, but the larger Moba work is lost in the sands of time.
To see more on the art, story, and music I also arranged for the game, check out the
RPG: Master Architect
This project is ongoing as of the writing of this portfolio — but you can follow the progress over at the
Aura 2: Asset MVG
My modern experience with Unity started with buying a lot of assets, importing them into a fresh project, and taking them apart to learn how they worked. Along that journey, I crated a few small minimal viable games such as this one based on the Aura 2 asset. To see my whole review on this asset head over to
SEMT: Space Engineers Market Tracker
A data parser backend written in python and a web viewer frontend for the trade marked data in a persistent Space Engineers server.
After parsing the persistent universe data store, this tool presents players the ability to search through and visualize multiple aspects of the in game economy.
Below is the Figma mockup I designed for the first interface:
Here is the normalized SQL relationship model for all the data pulled from the Space Engineer's persistent universe and stored in the SQL database:
SEWA: Space Engineers Web API (and Interface)
This project was a combination of a plugin to the dedicated Space Engineers server and a web front end which allowed users to authenticate into their persistent universe stations and ships. Once authenticated, the user could see and change the basic configuration, move content around, and view the various states of all game objects attached to the authenticated grid. After completing the SEWA api and web app, the plan was to create new game experiences beyond what the core game offered and monetize custom skins and
My oldest sketches for the SEWA and dashboard interfaces. All of these mockups are very text heavy, so hover over each and click on "Original" to see the max resolution to read what each element was meant to do for the game.
The full mockup UI design for SEWA for the control panel, inventory, and notification managers:
There are many other types of projects that our team has engaged in, particularly centered around media streaming and backend development that we don't mention here. These are only the most recent full stack and front end game projects designed and implemented by DigitalDragonSlayers.