this should cover everything that I as a developer would need from an asset.
Plus all of the top value aspects proposed by an asset.
Table of Contents
- TODO BEFORE PUBLISHED
- Overview:
- Unity Version Support Matrix:
- Sample Scenes and Examples
- Minimum Viable Game
TODO BEFORE PUBLISHED
give developer a few weeks to respond to my issues with URP and demo scenes
- posted it on his forum: https://forum.unity.com/threads/space-combat-kit-vsxgames-released.340962/page-31#post-6547954 around 4pm Nov 21, 2020. Should follow up on discord in 5-7 days (setting up reminder in calendar)
Do a gif of every demo scene
Take a look at the prefabs themselves and see what is easy and fun to update
watch all of the instruction videos
read the docs
Publisher: VSX Games Link
Direct Email: contact@vsxgames.com
Discord: https://discord.com/invite/ZnJ6Nsa
Docs: https://universal-vehicle-combat-documentation.vsxgames.com/
Overview:
NOTES NOTES NOTES....
Core concepts:
- Third Person Space Combat
- Multiple weapon loadouts
- Frigate Space Combat
- gimballed turrets
Changelog: https://assetstore.unity.com/packages/templates/systems/space-combat-kit-108097#releases
Unity Version Support Matrix:
- Minimal target support: 2018.4.23 or higher
- Tested with:
- 2019.4.14f1 URP - (windows 10, nvidia 980)
- 2020.1.14f1 URP - (windows 10, nvidia 980)
Sample Scenes and Examples
Test Number 1
- Notes with version of asset and unity version + settings, my os, and my hardware
























Logs of Errors and warnings during import
Editor during initial import.log1609.4KB
import warnings log.log102.1KB
Minimum Viable Game
TODO: