... with the exception of a persistent universe where multiple client types can connect and interact with the game through the user's preferred medium.
- without squad / specific skill metagames, there is no way to find someone good at each role / interface
- don't build a PVP game without community building meta-game as a core of your product
- Savage (s2games)
- BattleZone II
I'm thinking also of that King Author game I used to love on NES...
- overview map
- catapult "siege" mode
- sword fighting mode
and then Blaster master
- tank + little dude mode
- iso/top down combat mode