The idea has continued to congeal.
"I want to create a future where artists are not beholden to the studios, but instead they choose work based on their passion. I want to build a future where all creative projects are derived from the purest of passions of all the contributors."
Also — "It is easy mode for Unity"
How my Unity3D editor work will eventually turn into Gestalt Asset System and then following into the Art Collaboration dream project.
Another component fell into place yesterday. The "how do I get all the art parts to work well with the others". Using the "Kim" Northspyre model.
Here is how a project owner will commission an artist to do work, the work is done, and the artist is paid:
- a project owner creates an rfp / commission through our art collaboration project to add a new texture within a project where the texture will be applied directly to a material in a 3d asset in unity.
- bids come in from artists capable and ready to do the work
- bid is accepted and an artist is selected to do the work and the money gets pulled into our bank
- the work begins
- At every save of the work, there is some dropbox like tool that syncs the raw work into our system
- a multi tech notification prompt goes out to the artist asking "would you like to publish this draft to the client, and if so, please provide details as to what is new in this revision of the work"
- the artist receives and can respond to the notification via every method I can come up with:
- a local app on their pc
- a text message to their phone
- an email
- a notification on our artist collaboration Slack
- an automated phone call with TTS to the artist, and voice recognition + the artist voice
- All communications are translated in real time via a "Kim" if need be
- upon the artist responding to the notification with what the new revision contains (their git commit message), the system then works to "compile" the asset
- our system can handle many formats, but for what it can't, it hands it off to a "Kim" team member who is trained specifically in importing 2d texture into Unity.
- Either the system or the "Kim" completes the transfer of the asset into a reviewable asset for the project owner
- If our "Kim" has to do the transfer of the asset, this gets documented so that the system can be updated to start doing this automagically and so that we can pass this to the project owner and the artist at the end of this commission.
- A notification goes back to the artist to approve the reviewable asset for the project owner, so that the artist gets final say before the work gets shown to the project owner
- finally the project owner is able to review the artists new texture, in Unity editor, with the new texture applied
- Once the project owner approves the work, the system releases the money to the artist and the final copy (including source assets + details on how we converted it and how the project owner can edit the asset and reconvert it themselves either via our tools, or following our "Kim" playbook)
Business $$ logistics:
The "Kim" is paid by us.
The artist is paid via the system once the project owner approves the work.
We take a cut of the total paid to the artist.
For every work transfer we can facilitate vai automagic means, the company makes more profit from the transaction.
The company is also holding the money for the duration of the work being done, so we can find safe ways to take this money and grow it while the artist is working and the project owner waits for the work to be completed.
We allow project owners and the artist to make an agreement for a particular bundle of work hours, keeping this particular artist available for this project
- the project owner puts up a percentage of the money up front and pays out the rest directly when each piece of work is complete
- this grows the amount of time that our company will hold and grow that money
- if the project expires and the project owner has not gotten agreement from the artist to cancel the work, the retainer gets sent to the artist at the end, where again, we get our cut
Easy mode for Unity
Gestalt Asset System will be this:
- Unity + hotbar full of assets