Task: Building a thruster prefab

get a rough model (cube and a sphere maybe) to use for our head and tail of the thruster
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it will snap at 5 of the 6 faces at the head, and emit thrust out of the tail
the PLAYER should be able to assign keys to the thruster
the thruster should apply force to whatever body it is attached to (which for this card, should just be itself)

For the player assigned keys, do we want a key to be able to be set for each thruster, or just backward, forward, left, and right? @Untitled

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This is the current rough menu prefab, with the buttons, the white blocks on the right, changing dynamically to match what the current keybind for that command is. These buttons are also selectable to allow the user to select and change the keybind at will.

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One issue I've come across in this is that for some reason we are able to scroll through the buttons with W and S and select with Space, which can cause some issues when setting keys. Figured it out, on the button game object, there is a Navigation dropdown until the Button menu and I set it to None so that it couldn't be cycled through with keys.

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I have avoided working on the DragAndDropThruster scene as the two object thruster that we originally made was not playing well with the tutorial linked below, instead shall get with @Untitled and get the finished tutorial merged in, which on my setup still doesn't play nice even with blender installed.

I'm imagining a "prefab" like the Space Engineer's in game block of the Ion thruster.

@Untitled Find the original space Cube Tutorial — grab SSHOTS
thruster "prefab" with 5 nibs (2 shown) to snap on more cubes from the space cube tutorial from Quill18
thruster "prefab" with 5 nibs (2 shown) to snap on more cubes from the space cube tutorial from Quill18
A base cube with 4 of the 6 nibs shown.  In Quill18's project, you add a new block by selecting the block type from the UI on the bottom of the game window, then you click on the green nib on the face of the cube you want to attach to.
A base cube with 4 of the 6 nibs shown. In Quill18's project, you add a new block by selecting the block type from the UI on the bottom of the game window, then you click on the green nib on the face of the cube you want to attach to.