this should cover everything that I as a developer would need from an asset.
Plus all of the top value aspects proposed by an asset.
Publisher: TODO ([Link)](TODO) "QUOTE"
Unity Forum Name: TODO
Overview:
https://assetstore.unity.com/packages/tools/network/objectnet-easier-multiplayer-system-261437
“ObjectNet can be used on new and existing projects. With just a few clicks, you can see your multiplayer game starting to work without changing any assets or code in your project”
“Windows and Linux: Build your server to run on Windows or Linux instances and store it in any cloud service you wish”
“Docker Ready - Create your server on a LINUX docker container with a single click and deploy it in production in seconds.”
NOTES NOTES NOTES....
Core concepts:
- TODO
Link to Changelog
Unity Version Support Matrix:
- Minimal target support: TODO
- Most recently submitted with TODO
- Tested with:
- TODO
Sample Scenes and Examples
Test Number 1
- Notes with version of asset and unity version + settings, my os, and my hardware
GIFS....
Integrations:
- Gaia
- Amplify Shader Editor
- Bolt - Visual Scripting
Support:
- docs: https://onlineobject.net/objectnet/docs/manual/ObjectNet.html
- deploy a server via docker:
ObjectNet ObjectNet - Deploy server on Docker
Caveats:
- WARNINGS from the AUTHOR and things I ran into
Minimum Viable Game
MVG Features:
- character 3d rigged and animated model with states and locomotion for:
- walk, run, crouch, jump, push, pull
- click to walk
- when an npc light "sees" you, a countdown begins via some type of ray cast sight detection from npc
- If countdown hits zero, you are discovered and the map is restarted
- push / pull mechanic for dynamic blocks to build bridges or protect you from the gaze of enemy
- at least one puzzle map with simple geometry
- Camera: isometric view with click to move controls