ObjectNet - Easier Multiplayer system

🚨
this should cover everything that I as a developer would need from an asset. Plus all of the top value aspects proposed by an asset.
image

Publisher: TODO ([Link)](TODO) "QUOTE"

Unity Forum Name: TODO

Overview:

https://assetstore.unity.com/packages/tools/network/objectnet-easier-multiplayer-system-261437

“ObjectNet can be used on new and existing projects. With just a few clicks, you can see your multiplayer game starting to work without changing any assets or code in your project”

“Windows and Linux: Build your server to run on Windows or Linux instances and store it in any cloud service you wish”

“Docker Ready - Create your server on a LINUX docker container with a single click and deploy it in production in seconds.”

NOTES NOTES NOTES....

Core concepts:

  • TODO

Link to Changelog

Unity Version Support Matrix:

  • Minimal target support: TODO
  • Most recently submitted with TODO
  • Tested with:
    • TODO

Sample Scenes and Examples

Test Number 1

  • Notes with version of asset and unity version + settings, my os, and my hardware

GIFS....

Integrations:

  • Gaia
  • Amplify Shader Editor
  • Bolt - Visual Scripting

Support:

Caveats:

  • WARNINGS from the AUTHOR and things I ran into

Minimum Viable Game

MVG Features:

  1. character 3d rigged and animated model with states and locomotion for:
    • walk, run, crouch, jump, push, pull
    • click to walk
  2. when an npc light "sees" you, a countdown begins via some type of ray cast sight detection from npc
    • If countdown hits zero, you are discovered and the map is restarted
  3. push / pull mechanic for dynamic blocks to build bridges or protect you from the gaze of enemy
  4. at least one puzzle map with simple geometry
  5. Camera: isometric view with click to move controls